Stone River Elearning – Master Python Interactively With PyGame Ultimate Bootcamp

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Stone River Elearning – Master Python Interactively With PyGame Ultimate Bootcamp

Learn Python interactively through game development

Programming is becoming more and more popular all around the world.

Programming provides extreme amounts of power and flexibility, because you can take control of your computer’s actual power, and you can develop your own systems and prototypes.

Python is becoming especially popular, because it’s extremely user-friendly whilst still maintaining a lot of the power that other, more complex, programming languages offer. Additionally, Python has a huge community, which means all sorts of modern projects, such as Big Data, Artificial Intelligence, Machine Learning, Deep Learning, etc. have been develop for the Python community to use, which makes implementing these sorts of advanced techniques extremely easy (sometimes only 1-2 lines of code).

Employers love employees that can program, because they can go out and quickly produce results or create prototypes. The ability to program will not only open you up to new opportunities, but it will also become a better logical thinker, since computers operate on logical statements, so a good programmer has a natural thought flow that is very logical.

Course Curriculum

Start Here

  • Ultimate Python Bootcamp Introduction (1:27)
  • Installing Prerequisites (6:03)
  • Printing To The Screen (7:44)
  • Strings (9:45)
  • Variables (11:25)
  • Operations On String (16:01)
  • Integers and Floats (7:55)
  • Operations On Ints and Floats (12:26)
  • Booleans (4:34)
  • Boolean Expressions (12:52)
  • Type Casting (12:39)
  • Functions (12:58)

Control Flow – Loops

  • For Loops (10:15)
  • While Loops (8:04)

Essentials Before PyGame

  • Importing Modules (13:50)
  • Tuples (12:23)
  • Operations On Tuples (14:20)

Introducing PyGame

  • Writing The Skeleton Of PyGame Part1 (14:50)
  • If Statements (19:50)
  • Writing The Skeleton Of PyGame Part2 (17:16)

Files And Image

  • File Output (17:38)
  • File Input (14:03)
  • File Position (12:44)
  • Images In Pygame (8:50)
  • Alphas And Rotating Images (15:33)
  • Cropping Images (14:21)
  • Adding The Other Goal Parts (12:43)
  • Moving The Images To The Right Location (12:01)

Making The Game Interactive

  • Lists (19:58)
  • Dictionary (12:24)
  • Processing Pressed Keys And Pass Statement (9:24)
  • Defining Default Values And FPS (9:48)
  • The Move Function (16:02)
  • Implementing The Player Movement (13:27)
  • Updating The Image On The Screen (9:00)
  • Global Variables (5:07)
  • Update Function (6:37)

The Player And The Ball

  • Making The Player Run At The Ball (10:47)
  • The Kicking Motion (20:59)
  • Shooting The Ball (9:21)

Classes

  • A First Look At Classes (14:13)
  • Methods In Classes (14:12)
  • Class Inheritance (13:52)
  • Creating The Game Class (7:13)
  • Creating The Background Class (16:47)
  • Creating The Ball Class (11:57)
  • Creating The Player Class (18:43)
  • Implementing The New Classes Part 1 (14:20)
  • Implementing The New Classes Part 2 (7:12)
  • Fixing The Remaining Bugs From Class Implementation (7:24)
  • Resetting The Player And The Ball (6:28)
  • Creating The Target Class (19:59)
  • Implementing The Target (10:57)
  • Adding Score To A Class (7:15)
  • Implementing The Score In Our Game (3:01)
  • User Input (8:20)

Frequently Asked Questions:

  1. Innovative Business Model:
    • Embrace the reality of a genuine business! Our approach involves forming a group buy, where we collectively share the costs among members. Using these funds, we purchase sought-after courses from sale pages and make them accessible to individuals facing financial constraints. Despite potential reservations from the authors, our customers appreciate the affordability and accessibility we provide.
  2. The Legal Landscape: Yes and No:
    • The legality of our operations falls into a gray area. While we lack explicit approval from the course authors for resale, there’s a technicality at play. When procuring the course, the author didn’t specify any restrictions on resale. This legal nuance presents both an opportunity for us and a boon for those seeking budget-friendly access.
  3. Quality Assurance: Unveiling the Real Deal:
    • Delving into the heart of the matter – quality. Acquiring the course directly from the sale page ensures that all documents and materials are identical to those obtained through conventional means. However, our differentiator lies in going beyond personal study; we take an extra step by reselling. It’s important to note that we are not the official course providers, meaning certain premium services aren’t included in our package:
      • No coaching calls or scheduled sessions with the author.
      • No access to the author’s private Facebook group or web portal.
      • No entry to the author’s exclusive membership forum.
      • No direct email support from the author or their team.

    We operate independently, aiming to bridge the affordability gap without the additional services offered by official course channels. Your understanding of our unique approach is greatly appreciated.

Refund is acceptable:

  • Firstly, item is not as explained
  • Secondly, Item do not work the way it should.
  • Thirdly, and most importantly, support extension can not be used.

Thank you for choosing us! We’re so happy that you feel comfortable enough with us to forward your business here.

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